Four rendering library
For a gentle introduction to the library, please have a look at the tutorials.
Buffer
A buffer holds 1D to 4D int/float vectors in a linear lua array. For usage, see new or the SimpleShader example.
BufferTODO INCOMPLETE DOCUMENTATION
#deleteTODO Could greatly optimize by using table.remove (this would also preserve order).
Camera
#setTODO MISSING DOCUMENTATION
Color
Effect
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
#setTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
EffectTODO MISSING DOCUMENTATION
#vertexShaderSourceTODO MISSING DOCUMENTATION
#vertexShaderSourceTODO MISSING DOCUMENTATION
#fragmentShaderSourceTODO MISSING DOCUMENTATION
EffectTODO use discard ?
EffectTODO MISSING DOCUMENTATION
Geometry
#setTODO MISSING DOCUMENTATION
M4
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
M4TODO MISSING DOCUMENTATION
Quat
QuatTODO MISSING DOCUMENTATION
QuatTODO MISSING DOCUMENTATION
QuatTODO MISSING DOCUMENTATION
QuatTODO MISSING DOCUMENTATION
QuatTODO MISSING DOCUMENTATION
QuatTODO MISSING DOCUMENTATION
Renderer
#setTODO MISSING DOCUMENTATION
#_setBackendTODO MISSING DOCUMENTATION
#_initTODO MISSING DOCUMENTATION
#infoTODO MISSING DOCUMENTATION
#infoTODO MISSING DOCUMENTATION
#capsTODO MISSING DOCUMENTATION
#limitsTODO MISSING DOCUMENTATION
#statsTODO MISSING DOCUMENTATION
#resetStatsTODO MISSING DOCUMENTATION
#resetStatsTODO MISSING DOCUMENTATION
#endStatsTODO MISSING DOCUMENTATION
#addGeometryStatsTODO MISSING DOCUMENTATION
#addGeometryStatsTODO this doesn't work once data was uploaded on the GPU.
#logTODO MISSING DOCUMENTATION
#logStatsTODO MISSING DOCUMENTATION
#addRenderableTODO MISSING DOCUMENTATION
RendererGL32
Texture
TextureTODO if array cube map, images of a cube map in given order.
#setTODO MISSING DOCUMENTATION
Transform
#setTODO MISSING DOCUMENTATION
#insertDepTODO MISSING DOCUMENTATION
#insertDepTODO MISSING DOCUMENTATION
V2
V2TODO MISSING DOCUMENTATION
V2TODO MISSING DOCUMENTATION
V2TODO MISSING DOCUMENTATION
V2TODO MISSING DOCUMENTATION
V2TODO MISSING DOCUMENTATION
V3
V3TODO MISSING DOCUMENTATION
V3TODO MISSING DOCUMENTATION
V3TODO MISSING DOCUMENTATION
V3TODO MISSING DOCUMENTATION
V3TODO MISSING DOCUMENTATION
V4
V4TODO MISSING DOCUMENTATION
V4TODO MISSING DOCUMENTATION
V4TODO MISSING DOCUMENTATION
V4TODO MISSING DOCUMENTATION
V4TODO MISSING DOCUMENTATION